Phoenix 1.3 steam




















Add to Collection. This item has been added to your Favorites. Chest , Layer. File Size. Created by. Fuee Online. See all 4 collections created by Fuee and other people some may be hidden. Subscribe to download Irezumi - Phoenix Some games will require you to relaunch them before the item will be downloaded. Phoenix is based around a typical "science park", in which main roads play host to stores, garages and occasional houses, while side streets are clustered with large offices, storage blocks and educational establishments.

My main idea with Phoenix was to diversify the gameplay of PZ to take away from the "run and raid" of Muldraugh and explore the new concept of high-risk, high-reward gameplay. Each area within Phoenix is planned to have at least one high-risk location which pushes the following: Crucifix-design a main road with intense-resources, and quieter outskirts Exposed surroundings Minimal escape routes Large concentrations of zombies Poor loot in easily-accessible areas High-reward loot in upper floors and locked rooms As their time in Phoenix develops, players will hopefully feel urged by desperation to attempt entry to these high-risk locations, and will undoubtedly require all of their skills to persevere through.

Domingo, the region's Hospital. For many, Phoenix is a mere place to pass through, but for office workers, merchants, students and more, Phoenix is a place of business. No spoilers here - you'll find them. Please note that images above are presented in-process, and will change over the course of the map's development. Phoenix will be periodically updated and will eventually be integrated into the base map. At present, Phoenix is a standalone map only.

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Brotherhood of Nod Doge, what are you actually wanting to be updated? Brotherhood of Nod Doge 22 Oct pm. Something about the health, fire rates, unit amounts, movement speed, power behind each unit and unit type, and the significant diversity in units available to choose from is fantastic!!

I know I'm waffling on again And would very very much love to see some more active development on it. I was thinking, last night as I lay in bed trying to fall asleep, part of why I love the ground combat in this mod so much. You don't get a super laggy ground battle, but each unit you drop is typically at least 2 of that unit. And so on It really makes ground battles feel more substantial and interesting.

There can end up being multiple fronts your army ends up fighting on a map, if you get surrounded. Homuya [GER] 3 Oct am. Please flesh out the factions a bit more, this is the absolute best mod gameplay-wise.



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